作者: R. Thalemann , K. Wölfling , S. M. Grüsser
DOI: 10.1037/0735-7044.121.3.614
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摘要: It has been posited that excessive computer game playing behavior, referred to as addiction, meets criteria have internationally established define drug addiction. Nevertheless, there no psychophysiological investigations of the underlying mechanisms available support characterization gaming behavioral To investigate whether parallels learning processes in development and maintenance (which are assumed underlie addiction), authors obtained a assessment (learned) emotional processing game-relevant -irrelevant cues. For this purpose, electroencephalographic recordings casual players were conducted. Significant between-group differences event-related potentials evoked by related-cues found at parietal regions point an increased these cues pathological compared with players. These results concordance suggestion addiction is characterized maintained through sensitization mesolimbic dopaminergic system along incentive salience specific addiction-associated