作者: R. Budiarto , M. Yamada , H. Seki , H. Itoh
DOI: 10.1109/PCCGA.1997.626169
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摘要: Implements a display system for cat's cradle game animation in 3D. The input to our system, finger actions, originates from user. Based on this input, we animate the actions and an operated pattern of string figures. A stabilizing procedure is charge obtaining stable state Processing figures computer difficult, since string's dynamics are still unknown. Our uses set-of-crossings representation method processing We employ some local transformations stabilize them. Furthermore, topological characteristics can be observed.