Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective.

作者: Cristina Gonzalez-Liencres , Luis E. Zapata , Guillermo Iruretagoyena , Sofia Seinfeld , Lorena Perez-Mendez

DOI: 10.3389/FPSYG.2020.00820

关键词:

摘要: Immersive virtual reality is widely used for research and clinical purposes. Here we explored the impact of an immersive scene intimate partner violence experienced from victim's perspective (first person), as opposed to witnessing it observer (third person). We are ultimately interested in potential this approach rehabilitate batterers understanding mechanisms underlying process. For this, non-offender men either body (a female avatar), which moved synchronously with participants' real movements, or observer, while recorded their behavior physiological responses. also evaluated through questionnaires, interviews implicit association tests subjective impressions pre/post changes gender bias following experience. found that all participants, regardless perspective, magnitude reactions threatening stimuli was related how vulnerable they felt being a woman, sensation could be assaulted, useful batterer rehabilitation, different would have been experience scenario on TV. Furthermore, level identification avatar correlated decrease prejudice against women. Although first-person (1PP) facilitated taking personally, generated fear, helplessness, vulnerability, tended induce greater behavioral reactions, show rehabilitation originates presence victim, turn more easily, but not exclusively, achieved 1PP. This study relevant development advanced tools

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