作者: Börge Kordts , Bashar Altakrouri , Andreas Schrader
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摘要: Full body interactions are becoming increasingly important for Human-Computer Interaction (HCI) and very essential in thriving areas such as mobile applications, games Ambient Assisted Living (AAL) solutions. While this enriches the design space of interactive applications ubiquitous pervasive environments, it dramatically increases complexity programming customising systems end-users non-professional interaction developers. This work addresses growing need simple ways to define, customise handle user by manageable means demonstration declaration. Our novel approach fosters use Labanotation (as one most popular movement description visual notations) off-shelf motion capture technologies recoding, generation analysis. paper presents a reference implementation, called Movement Analysis Engine, allow recording scores subscribing events format from live data streams.