作者: Fabien Danieau , Philippe Guillotel , Olivier Dumas , Thomas Lopez , Bertrand Leroy
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摘要: Current virtual reality systems enable users to explore worlds, fully embodied in avatars. This new type of immersive experience requires specific authoring tools. The traditional ones used the movie and video games industries were modified support visual audio content. However, few solutions exist edit haptic content, especially when whole user's body is involved. To tackle this issue we propose HFX Studio, a editor based on perceptual models. Three models pressure, vibration temperature defined allow spatialization effects body. These can be designed directly (egocentric approach), or specified as objects scene (allocentric approach). are also describe capabilities devices. way created content generic, feedback rendered available concept has been implemented with Unity®game engine, tool already VR production. A qualitative pilot user study was conducted analyze usability our expert users. Results shows that edition intuitive for these