作者: Dennis Edler , Olaf Kühne , Julian Keil , Frank Dickmann
DOI: 10.1007/S42489-019-00004-4
关键词:
摘要: Since the mid-1990s, sound has been discussed and used in multimedia cartography. There are four main variants of auditory map elements that have established theory practice audiovisual cartography, i.e. abstract sounds/abstract sequences, speech, music and, especially, audiorealistic sequences representing so-called “soundscapes”. In soundscapes often addressed large-scale representations. The term originates multidisciplinary landscape research. Empirical findings research, especially those social constructivist shown relevance non-visual stimuli for people’s individual impressions meanings experienced landscape. Amongst dimensions, dimension is most prominent one. As 3D cartography offers new methods techniques designing experiencing highly realistic, incl. photo- representation, this discipline becomes more interesting simulating presenting multisensory landscapes results empirical After an introduction to traditional means approaches a modern software-based method presented which highlights opportunity imbed data location’s soundscape into environments Virtual Reality (VR). It technically based on cross-platform game engine Unity3D.