System and method for network interactive game match-up and server selection

作者: Jared Cugno , Amir Haleem , Jack Skeels

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摘要: A computer-based system and method of interactive game challenge acceptance for finding an appropriate server one or more individuals to play on given skill level, latency numerous other factors; setting up the with proper parameters; connecting those that server; logging details match; updating a database creating statistics related display ranking purposes be used later match-ups .

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