Natural user interfaces in games for mobile devices

作者: Adelino Manuel de Sousa Lobão

DOI:

关键词:

摘要: Natural user interfaces are a relatively recent concept, they aim to eliminate the learning curve between and interface, translate natural body movements actions. A good example of application is mobile devices. The incorporation touch, face voice recognition, motion detectors in these devices, has unlocked new forms interactions improved communication interface. One major drives devices was iPhone its multitouch Never before device had successfully implemented non-tactile interface with so much success. Using it possible interact directly graphical elements displayed screen using gestures, improving experience enhancing interaction interfaces. fields that benefited introduction technology games field, previously were made mainly keys. But technology, enables player perform simple gestures order control game, interacting more naturally game work presented this master thesis divided two different stages. first stage development framework for recognition gestures. This also objective exploring types could be used creation device. next uses exclusively as main players. explore form interaction. In evaluate incorporation, performed survey real participants measuring usability

参考文章(25)
Ernest Adams, Fundamentals of Game Design ,(2006)
Thomas F. Stahovich, Levent Burak Kara, An Image-Based Trainable Symbol Recognizer for Sketch-Based Interfaces. national conference on artificial intelligence. pp. 99- 105 ,(2004)
Tomer Moscovich, John F. Hughes, Multi-finger cursor techniques graphics interface. pp. 1- 7 ,(2006)
DAVID H DOUGLAS, THOMAS K PEUCKER, ALGORITHMS FOR THE REDUCTION OF THE NUMBER OF POINTS REQUIRED TO REPRESENT A DIGITIZED LINE OR ITS CARICATURE Cartographica: The International Journal for Geographic Information and Geovisualization. ,vol. 10, pp. 112- 122 ,(1973) , 10.3138/FM57-6770-U75U-7727
Steven C. Seow, Dennis Wixon, Ann Morrison, Giulio Jacucci, Natural user interfaces: the prospect and challenge of touch and gestural computing human factors in computing systems. pp. 4453- 4456 ,(2010) , 10.1145/1753846.1754172