作者: Robert J. Moore , E. Cabell Hankinson Gathman , Nicolas Ducheneaut , Eric Nickell
关键词:
摘要: Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions users worldwide. Although MMOGs take face-to-face conversation as their metaphor for user-to-user interaction, avatars give off much less information about what are doing than real human bodies. Consequently, routinely encounter slippages in coordination when engaging joint courses action. In this study, we analyze screen-capture video interaction game, City Heroes, under two conditions: one game's standard awareness cues and other enhanced cues. We use analysis to demonstrate interactional caused by absence cues, user practices that circumvent such limitations ways which can enable tighter coordination.