Coordinating joint activity in avatar-mediated interaction

作者: Robert J. Moore , E. Cabell Hankinson Gathman , Nicolas Ducheneaut , Eric Nickell

DOI: 10.1145/1240624.1240628

关键词:

摘要: Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions users worldwide. Although MMOGs take face-to-face conversation as their metaphor for user-to-user interaction, avatars give off much less information about what are doing than real human bodies. Consequently, routinely encounter slippages in coordination when engaging joint courses action. In this study, we analyze screen-capture video interaction game, City Heroes, under two conditions: one game's standard awareness cues and other enhanced cues. We use analysis to demonstrate interactional caused by absence cues, user practices that circumvent such limitations ways which can enable tighter coordination.

参考文章(19)
Barney G. Glaser, The Discovery of Grounded Theory ,(1967)
Pavel Curtis, Mudding: Social phenomena in text-based virtual realities. Lawrence Erlbaum Associates Publishers. ,(1997)
Lili Cheng, Shelly Farnham, Linda Stone, Lessons Learned: Building and Deploying Shared Virtual Environments The Social Life of Avatars. pp. 90- 111 ,(2002) , 10.1007/978-1-4471-0277-9_6
Barry Brown, Marek Bell, CSCW at play: 'there' as a collaborative virtual environment conference on computer supported cooperative work. pp. 350- 359 ,(2004) , 10.1145/1031607.1031666
STEVE BENFORD, JOHN BOWERS, LENNART E. FAHLÉN, CHRIS GREENHALGH, Managing mutual awareness in collaborative virtual environments virtual reality software and technology. pp. 223- 236 ,(1994) , 10.1142/9789814350938_0018
Nick Yee, Jeremy N. Bailenson, Mark Urbanek, Francis Chang, Dan Merget, The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments. Cyberpsychology, Behavior, and Social Networking. ,vol. 10, pp. 115- 121 ,(2007) , 10.1089/CPB.2006.9984
Harold Garfinkel, Studies in Ethnomethodology ,(1967)
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell, Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds conference on computer supported cooperative work. ,vol. 16, pp. 265- 305 ,(2007) , 10.1007/S10606-006-9021-4
Emanuel A. Schegloff, Sequencing in Conversational Openings American Anthropologist. ,vol. 70, pp. 1075- 1095 ,(1968) , 10.1525/AA.1968.70.6.02A00030