作者: Deniz Eseryel , Yu Guo , Victor Law
DOI: 10.1007/978-1-4614-3546-4_14
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摘要: Complex problem solving and motivation are often argued as the most important benefits of massively multiplayer role-playing online games. However, little empirical research exists to support these assertions. Current educational game design theory insufficient explain relationship between complex solving, motivation, games; nor do they games intended promote problem-solving skills. For past few years, we have been engaged with design-based (DBR) address this gap in literature. In chapter, present findings study a framework for designing assessing MMORPGs facilitating learners’ skill acquisition. This assessment bridges three levels interactivity that were identified series DBR studies being crucial effective design: (1) interface interactivity, (2) narrative (3) social interactivity. Interactivity3 discuss shows validity MMORPGs.