作者: Joe Marshall
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摘要: This thesis studies the creation of illusion in computer aided performance. Illusion is created here by using deceptions, and a design framework presented which suggests several different deception strategies may be useful. The has been developed an iterative process tandem with development 3 real world performances were used to explore strategies. The first case study presents system for augmenting juggling techniques that control this demonstrate how become useful even when core performance not deceptive any way. followed magic called Cup Game, was designed explicitly test described framework. final interactive art installation pet rock lives cage. demonstrates usefulness suspension disbelief illusions. It also interesting social effects are strengthen disbelief. The idea creating impression false situation inspired particularly previous HCI work on public interaction. demonstrated hiding interface use or outputs from some people situation. deliberately ambiguous interfaces, allow wider variety interpretations made user described. goes beyond these technology actively create impressions. guided performers, psychological works. As well as artistic performance, it envisaged prove applicable more traditional situations. In addition itself, algorithms have applications. guides those systems, other systems where