Combined world-space pipeline shader stages

作者: Mangesh P. Nijasure , Todd Martin , Randy W. Ramsey

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摘要: Improvements to graphics processing pipelines are disclosed. More specifically, the vertex shader stage, which performs transformations, and hull or geometry stages, combined. If tessellation is disabled shading enabled, then pipeline includes a combined stage. both disabled, does not use The stages improve efficiency by reducing number of executing instances programs associated resources reserved.

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