作者: J. Patrick Williams , Sean Q. Hendricks , W. Keith Winkler
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摘要: Perhaps the fastest growing facet of American popular culture, video game industry is Hollywood's premier rival in entertainment business. But stacks new releases for gaming enthusiasts mean more than just boom season a burgeoning industry. Since tabletop fantasy role-playing games emerged 1970s, has made unique contribution to culture and perceptions social realities America. This book presents most current research examines cultural constructionist dimensions as leisure activity. Each chapter investigates some or behavioural aspect provides insight into cultural, linguistic, sociological, psychological impact on both individual society. Section I discusses intersection real-world scenarios how construction world dialectically related gamer's reality. Because basic premise assumption virtual identities, II looks at relationship between various aspects identity. The third final section what personal experiences gamers can tell us about humans experience These concluding studies assess pedagogical value terms formal education morality.