作者: Kolja Lubitz , Markus Krause
DOI: 10.1007/978-3-642-33542-6_56
关键词:
摘要: Mobile devices are already an important platform for digital games. These need specialized input metaphors as they have various restrictions such their own hardware capabilities and the lack of external devices. Especially challenging fast paced interactions in Jump Run This paper explores three user inputs games on mobile along game Somyeol.