Exploring user input metaphors for jump and run games on mobile devices

作者: Kolja Lubitz , Markus Krause

DOI: 10.1007/978-3-642-33542-6_56

关键词:

摘要: Mobile devices are already an important platform for digital games. These need specialized input metaphors as they have various restrictions such their own hardware capabilities and the lack of external devices. Especially challenging fast paced interactions in Jump Run This paper explores three user inputs games on mobile along game Somyeol.

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