作者: Matthew Beauregard , Paul J. Kennedy , John Debenham
DOI: 10.1007/978-0-387-34749-3_26
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摘要: Biologically realistic computer simulation of vertebrate locomotion is an interesting and challenging problem with applications in graphics robotics. One current approach simulates a relatively simple vertebrate, the lamprey, using recurrent neural networks for spine physical model body. The realized as system differential equations. drawback this slow speed simulation. This paper describes two approaches to speeding up lamprey without sacrificing too much biological realism: (i) use superior numerical integration algorithms (ii) simplifications architecture lamprey.