Solving Kriegspiel-Like Problems: Examining Efficient Search Methods

作者: Makoto Sakuta , Hiroyuki Iida

DOI: 10.1007/3-540-45579-5_4

关键词:

摘要: We recently proposed a deterministic approach for solving problems with uncertainty, called the Uncertainty Paradigm. Under this paradigm, of such problem is resolved into plain AND/OR-tree search. The search under paradigm denoted by Paradigm Search (UPS). As an application, we have chosen domain Tsuitate-Tsume-Shogi, which mating Kriegspiel-like variant Shogi. early implementation UPSwas based on simple depth-first full-width iterative deepening (ID), was unable to solve several hard problems. This paper explores efficient method using UPDS (Uncertainty PDS) algorithm, specialized version PDS (Proof-number and Disproof-number Search) UPS. generally performs better than ID or PDS, but fails some easy In addition, variations also been examined tackle hardest All in test set solved particular variation UPDS, shows superiority variants proof-number

参考文章(14)
Makoto Sakuta, Hiroyuki Iida, SOLVING KRIEGSPIEL-LIKE PROBLEMS: EXPLOITING A TRANSPOSITION TABLE ICGA Journal. ,vol. 23, pp. 218- 229 ,(2000) , 10.3233/ICG-2000-23403
A. Nagai, A New Depth-First-Search Algorithm for AND/OR Trees ICGA Journal. ,vol. 22, pp. 35- 36 ,(1999) , 10.3233/ICG-1999-22106
Thomas S. Ferguson, Mate with bishop and knight in kriegspiel Theoretical Computer Science. ,vol. 96, pp. 389- 403 ,(1992) , 10.1016/0304-3975(92)90344-F
Ian Frank, David Basin, Search in games with incomplete information: a case study using Bridge card play Artificial Intelligence. ,vol. 100, pp. 87- 123 ,(1998) , 10.1016/S0004-3702(97)00082-9
Masahiro Seo, Hiroyuki Iida, Jos W.H.M. Uiterwijk, The PN -search algorithm: application to tsume-shogi Artificial Intelligence. ,vol. 129, pp. 253- 277 ,(2001) , 10.1016/S0004-3702(01)00084-4
P Ciancarini, F. Maran, Francesco Dalla Libera, Decision Making under Uncertainty: a rational approach to Kriegspiel Advances in Computer Chess Conference. ,(1996)
Richard E. Korf, Depth-first iterative-deepening: an optimal admissible tree search Artificial Intelligence. ,vol. 27, pp. 97- 109 ,(1985) , 10.1016/0004-3702(85)90084-0
Ayumu Nagai, Hiroshi Imai, Application of df-pn+to Othello Endgames Proceedings of Game Programming Workshop '99. ,vol. 1999, pp. 16- 23 ,(1999)
R. Grimbergen, A survey of Tsume-Shogi programs using variable-depth search Lecture Notes in Computer Science. pp. 300- 317 ,(1999)