作者: Jiehong Wu , Feng Lv , Yuqi Cao , Ziheng Zhao
DOI: 10.1109/CCDC.2015.7161850
关键词:
摘要: In recent years, along with the further study in incomplete information chess-military chess. How to express and address during process of game, deciding certain moves strategies obtain higher winning rate increasingly become a new issue. An approach using digit military chess is proposed this paper, model based on guessing probability game designed, programming provided. National Computer Games Tournament, program stronger than others. Results are shown as 6 wins, 1 draw, lost. The average time each moving step shorter opponent 2 second.