作者: Stephen A. Lang , Brian S. Feldstein , Parker E. Lowery , Christian K. Widmer
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摘要: The present specification describes an assistive tool that facilitates the design of video games to achieve a true randomized, non-biased and neutral gaming environment is bounded so extremes disincentives excess incentives are avoided. In one embodiment, allows for simulation game generates variables enable reward acquisition by players. systems be defined in such way agent, as artificial player implemented computer program, can interact with environment. uses generative models driven data from previous versions define behavior agents simulated games.