作者: Craig A. Paulsen , Binh T. Nguyen , Greg Parrott , Dung K. Hua
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摘要: A gaming machine having a non contact user interface and methods for receiving input to the using non-contact are described. The described can receive player tracking information associated with player, where include personalization player. signal provided by at device. Next, decode signal. device comprises either an eye motion recognition or hand voice speech virtual keyboard touch screen. Other biometric imput means also included, correlated stored information.