作者: Mehmet Kosa , Ahmet Uysal
DOI: 10.1007/978-3-030-37643-7_4
关键词:
摘要: Escapism is usually defined as avoidance of the real. Digital games are conducive to escapism because they take place in a temporally and spatially bounded virtual space that separated from Moreover, most contain artificial conflicts actions have no effect on real life. Availability digital broad range devices (i.e., desktop, mobile, VR) also makes them an easily accessible tool for daily Consequently, one common reasons playing games.