作者: Brian Williamson , Chadwick Wingrave , Joseph J. LaViola
DOI: 10.1007/978-1-4419-8432-6_16
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摘要: Sensing technologies of increasing fidelity are dropping in costs to the point that full body sensing hardware is commonplace people’s homes. This presents an opportunity for users interact and move through environments with their body. Not just walking or running, but jumping, dodging, looking, dancing exploring. Three current generation videogame devices, Nintendo Wii Remote, Playstation Move Microsoft Kinect, discussed terms sensors data, order explore two questions. First, how do you deal data from devices including error, uncertainty volume? Second, use create interface allows user as they wish? While these will change time, understanding methods approach design act a basis further improvements locomotion.