作者: Megan Ichinose , Joshua Wade , Laura Hieber Adery , Lénie Torregrossa , Heathman Nichols
DOI: 10.1093/SCHBUL/SBY016.481
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摘要: Background Individuals with schizophrenia (SZ) exhibit significant difficulties processing and perceiving socioemotional information conveyed by others. Increasing evidence suggests that SZ deficits in facial emotion recognition, particular, contribute to impaired daily social functioning. Studies show improving patients’ visual attention socially-relevant areas (eyes, nose, mouth) targeted computer interventions will ameliorate recognition. We tested whether 10 sessions of a novel, VR-based simulation game would indirectly improve recognition SZ, additionally potential gains were associated changes gaze patterns.