作者: Wen Xia , Bhojan Anand
DOI: 10.1109/SAPIENCE.2016.7684145
关键词:
摘要: To adapt game difficulty upon character's strength, Dynamic Difficulty Adjustment (DDA) and some other learning strategies have been applied in commercial designs. However, most of the existing approaches could not ensure diversity results, rarely attempted to coordinate content generation behaviour control together. This paper suggests a solution that is based on multi-level swarm model ecosystem mechanism, order provide more flexible way balance control.