Method for generating a realistic representation

作者: Norbert Gruntjens

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摘要: In a method for generating realistic representation of an environment in computer by means 3D model, texture being selected area the and laid onto area, areas are intended to be covered with from viewing angle observer.

参考文章(4)
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Francesco Callari, Sandor Fejes, Oleg Mishin, Esfandiar Bandari, Arthur Zwern, Jinlong Chen, Anrong Peng, Roman Waupotitsch, Method and system for generating fully-textured 3D ,(1999)
Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand, Image-based modeling and photo editing international conference on computer graphics and interactive techniques. pp. 433- 442 ,(2001) , 10.1145/383259.383310