作者: Nicolas Sabouret , Björn Schuller , Lucas Paletta , Erik Marchi , Hazaël Jones
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摘要: In the context of development Serious Games, this position paper sheds light on their possible use to support and enhance social inclusion through presentation three research projects in domain. We first describe our works research. then report several events joining scientific community that focused Digital Games for Empowerment Inclusion. Last, we propose some results experience The presented work particularly highlights importance user-centered design interdisciplinary cooperation with psychologists, sociologists, vulnerable end users practitioners. stress relevance progress beyond state-of-the-art recently areas AI, such as, computational theory-of-mind, affective multimodal computing, learning socio-emotional skills, recovery human attention processes. Typical examples are given illustrate projects' results.