作者: A.D. Cheok , Farzam Farbiz , O. Katai , A. Notsu , Sze Lee Teo
DOI: 10.11499/SICEP.2004.0.35.1
关键词:
摘要: This paper outlines new facilities within ubiquitous human media spaces supporting embodied interaction between humans and computation both socially physically. We believe that the current approach to developing electronic based design environments is lacking with regard support for multi-person multi-modal interactions. In this paper, we present an alternative computing environment on integrated of real virtual worlds. implement three different research prototype systems: Virtual Kyoto Garden, Touchy Internet, Human Pacman. The functional capabilities implemented in these systems include spatially-aware 3D navigation, tangible interaction, spaces. Some its details, benefits, issues regarding are discussed.