Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration

作者: Chao Mei , Bushra T. Zahed , Lee Mason , John Ouarles

DOI: 10.1109/VR.2018.8446242

关键词:

摘要: Joint attention is critical to the education and development of a child. Deficits in joint are considered by many researchers be an early predictor children with Autism Spectrum Disorder (ASD). Training have been significant topic ASD intervention research. We propose novel training approach using Customizable Virtual Human (CVH) Reality (VR) game assist training. Previous work has shown that CVHs potentially help users increase their performance hand-eye coordination, motivate play longer, as well improve user experience game. Based upon these discovered CVH benefits, we hypothesize may also beneficial for ASD. To test our hypothesis, developed customizable facial features educational - Imagination Drums conducted study on adolescents high functioning investigate effects CVHs. collected users' eye-gaze data task during evaluate effectiveness compared Non-Customizable Humans (NCVHs). The results showed make participants gaze less at irrelevant area game's storyline (i.e. background), but surprisingly, provided evidence react slower CVH's bids, NCVH. Overall, reveals insights how interact interactions affect attention.

参考文章(12)
Peter Mundy, Courtney Burnette, Joint Attention and Neurodevelopmental Models of Autism Handbook of Autism and Pervasive Developmental Disorders, Volume 1, Third Edition. pp. 650- 681 ,(2005) , 10.1002/9780470939345.CH25
Anahita Navab, Kristen Gillespie‐Lynch, Scott P Johnson, Marian Sigman, Ted Hutman, None, Eye-Tracking as a Measure of Responsiveness to Joint Attention in Infants at Risk for Autism Infancy. ,vol. 17, pp. 416- 431 ,(2012) , 10.1111/J.1532-7078.2011.00082.X
Katherine A. Loveland, Susan H. Landry, Joint attention and language in autism and developmental language delay. Journal of Autism and Developmental Disorders. ,vol. 16, pp. 335- 349 ,(1986) , 10.1007/BF01531663
Chao Mei, Lee Mason, John Quarles, Usability issues with 3D user interfaces for adolescents with high functioning autism Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility - ASSETS '14. pp. 99- 106 ,(2014) , 10.1145/2661334.2661379
Chao Mei, Lee Mason, John Quarles, How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions conference on computers and accessibility. pp. 155- 162 ,(2015) , 10.1145/2700648.2809863
Paul Downing, Jia Liu, Nancy Kanwisher, Testing cognitive models of visual attention with fMRI and MEG. Neuropsychologia. ,vol. 39, pp. 1329- 1342 ,(2001) , 10.1016/S0028-3932(01)00121-X
Simon Baron-Cohen, Mary Crowson, Dare A. Baldwin, Do Children with Autism Use the Speaker's Direction of Gaze Strategy to Crack the Code of Language? Child Development. ,vol. 68, pp. 48- 57 ,(1997) , 10.1111/J.1467-8624.1997.TB01924.X
Stylianos Asteriadis, Kostas Karpouzis, Stefanos Kollias, The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention international conference on games and virtual worlds for serious applications. pp. 186- 191 ,(2011) , 10.1109/VS-GAMES.2011.38
U. Lahiri, Z. Warren, N. Sarkar, Design of a Gaze-Sensitive Virtual Social Interactive System for Children With Autism international conference of the ieee engineering in medicine and biology society. ,vol. 19, pp. 443- 452 ,(2011) , 10.1109/TNSRE.2011.2153874
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Greg Wadley, None, Body and mind: a study of avatar personalization in three virtual worlds human factors in computing systems. pp. 1151- 1160 ,(2009) , 10.1145/1518701.1518877