作者: M. Wand , W. Straßer
DOI: 10.1111/1467-8659.T01-1-00608
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摘要: We present a novel multi-resolution point sample rendering algorithm for keyframe animations. The accepts triangle meshes of arbitrary topology as input which are animated by specifying different sets vertices at positions. A representation consisting prefiltered samples and triangles is built to represent the mesh levels detail. introduce sampling stratification efficiently generate suitable moving meshes. Experimental results demonstrate that new data structure can be used render highly complex animations like crowd scenes in real-time.