作者: Oren Zuckerman , Guy Hoffman , Ayelet Gal-Oz
DOI: 10.1016/J.IJCCI.2015.03.001
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摘要: Abstract Long car rides can become a source of boredom for children, consequently causing tension inside the car. Common solutions against include entertainment devices suitable in-car use. Such often disengage children from other family members car, as well outside world. We set out to create novel game that connects with their and environment, instead only devices. The game, called Mileys, integrates location-based information, augmented reality virtual characters. developed Mileys in an iterative process — findings first round prototyping evaluation guided design second-generation prototype lead additional evaluations. In this paper we discuss lessons learned during development present challenges design, suggest potential promoting interactions