作者: Takashi Matsuyama , Shohei Nobuhara , Takeshi Takai , Tony Tung , Takashi Matsuyama
DOI: 10.1007/978-1-4471-4120-4_8
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摘要: The design of data structures is one the most crucial problems when developing visual information processing systems. A well designed structure and its algorithm should be developed to comply with required functionality each application. In this chapter, we present a novel representation method for 3D video named behavior unit model. Intuitively speaking, defined as partial interval stream in which an object performs simple action such stand-up, sit down, etc. Once partitioned into set units, can realize content-based methods using units atomic entities: editing, summarization, semantic description given data. chapter introduces topology dictionary, general abstraction geometrical objects, achieve unit-based video.