Physically-based Environment and Area Lighting using Progressive Rendering in WebGL

作者: Philipp Otto , Daniel Limberger , Jürgen Döllner

DOI: 10.1145/3424616.3424697

关键词:

摘要: This paper presents a progressive rendering approach that enables of static 3D scenes, lit by physically-based environment and area lights. Multi-frame sampling strategies are used to approximate elaborate lighting is refined while showing intermediate results the user. The presented interactive yet high-quality in web runs on wide range devices including low-performance hardware such as mobile devices. An open-source implementation described techniques using TypeScript WebGL 2.0 provided. For evaluation, we compare our both path tracer rasterizer. Our findings show approximates shadowing path-traced reference well being faster than compared

参考文章(16)
Henry Fuchs, Jack Goldfeather, Jeff P. Hultquist, Susan Spach, John D. Austin, Frederick P. Brooks, John G. Eyles, John Poulton, Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes international conference on computer graphics and interactive techniques. ,vol. 19, pp. 111- 120 ,(1985) , 10.1145/325165.325205
James F. Blinn, Martin E. Newell, Texture and reflection in computer generated images Communications of The ACM. ,vol. 19, pp. 542- 547 ,(1976) , 10.1145/360349.360353
Ned Greene, Paul Heckbert, Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter IEEE Computer Graphics and Applications. ,vol. 6, pp. 21- 27 ,(1986) , 10.1109/MCG.1986.276738
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seidel, Approximating dynamic global illumination in image space Proceedings of the 2009 symposium on Interactive 3D graphics and games - I3D '09. pp. 75- 82 ,(2009) , 10.1145/1507149.1507161
R. L. Cook, K. E. Torrance, A Reflectance Model for Computer Graphics ACM Transactions on Graphics. ,vol. 1, pp. 7- 24 ,(1982) , 10.1145/357290.357293
Ned Greene, Environment Mapping and Other Applications of World Projections IEEE Computer Graphics and Applications. ,vol. 6, pp. 21- 29 ,(1986) , 10.1109/MCG.1986.276658
Paul Haeberli, Kurt Akeley, The accumulation buffer: hardware support for high-quality rendering Proceedings of the 17th annual conference on Computer graphics and interactive techniques - SIGGRAPH '90. ,vol. 24, pp. 309- 318 ,(1990) , 10.1145/97879.97913
Martin Mittring, Finding next gen: CryEngine 2 international conference on computer graphics and interactive techniques. pp. 97- 121 ,(2007) , 10.1145/1281500.1281671
Yasir Salih, Wazirah bt. Md-Esa, Aamir S. Malik, Naufal Saad, Tone mapping of HDR images: A review international conference on intelligent and advanced systems. ,vol. 1, pp. 368- 373 ,(2012) , 10.1109/ICIAS.2012.6306220