作者: Philipp Otto , Daniel Limberger , Jürgen Döllner
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摘要: This paper presents a progressive rendering approach that enables of static 3D scenes, lit by physically-based environment and area lights. Multi-frame sampling strategies are used to approximate elaborate lighting is refined while showing intermediate results the user. The presented interactive yet high-quality in web runs on wide range devices including low-performance hardware such as mobile devices. An open-source implementation described techniques using TypeScript WebGL 2.0 provided. For evaluation, we compare our both path tracer rasterizer. Our findings show approximates shadowing path-traced reference well being faster than compared