作者: Yiorgos Chrysanthou , Mel Slater
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摘要: This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modification of Shadow Volume Binary Space Partition trees, to allow these be constructed from the original scene polygons arbitrary order and support fast reconstruction after change geometry. Timings using sample are presented that indicate substantial savings both terms computation time shadows produced.