作者: Dimitris Alimisis , Rene Alimisi , Dimitrios Loukatos , Emmanouil Zoulias
DOI: 10.1007/978-3-030-19913-5_4
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摘要: Nowadays, several studies assure that digital fabrication and making technologies, if coupled with proper learning methodologies such as constructivism constructionism, can provide experiences promote young people’s creativity, critical thinking, teamwork problem-solving skills – the essential necessary in workplace of twenty-first century. Robotic technologies combined DIY electronics emerge unique tools create a environment attracting keeping learners interested motivated hands-on, fun activities. The “maker movement” is seen an inspiring creative way for youth to deal our world able develop technological interest competences. However, field educational robotics, focus often on prefabricated robots ready-made code program behaviours robots. This way, robotics conceived “black box” children who are invited play or interact robot without understanding “what’s inside” how it works. project eCraft2Learn researched, designed, piloted evaluated ecosystem intended introduce maker movement formal informal education, make transparent finally help them their own robotic artefacts.