作者: Kusno Prasetya
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摘要: The popularity of Massively Multiplayer Online Games (MMOG) is increasing rapidly these days with more players prefering to play or against human players. Having than one player in the game at time enables people use MMOGs socialize others while same getting enjoyment playing games. However, service providers often face challenges caused by network latency and player’s behaviours. Despite having fast development internet technology, still main problems networking part MMOGs. Network disrupts gameplay experience causing state inconsistencies amongst server machine which end, it discourages Meanwhile, cheating has been a constant problem also causes mechanics. There are various ways cheat MMOG them using bot automatically control do certain tasks. In affects playability an disrupting balance eliminating purposes MMOG: other player. Research relatively new field, few proposals improve scalability address problems. such as improving itself adding servers bandwidth. this kind solution incurs additional operational costs for provider takes be implemented standard. Also, does not solve side where could happen. researches prevent have resulted about how detect cheaters game. methods devised