作者: Annakaisa Kultima , Juho Karvinen
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摘要: This article is exploring the results of an online survey directed at game developers and their innovation practices in 2010. Game idea generation not only idea-related activity that conduct: ideas are recorded stored various ways, they shared re-used with different tools, attitudes towards vary from one creator to another. According our findings, for management varies companies also among individuals 2010, right brink a shift casual games service paradigm. We arguing order understand industry more thoroughly, similar accounts on creative should be conducted systematically always connected era context creation.