Low latency video texture mapping via tight integration of codec engine with 3d graphics engine

作者: Indra Laksono

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摘要: A graphics system includes a codec engine to decode video data generate sequence of decoded blocks image and render geometric surface in display picture by rendering polygons the using each block as texture map for corresponding subset concurrent with generating next block. The can mapping grid regions blocks, is generated, identifies that intersect region based on mapping, polygon subset, portion intersects map.

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