I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.

作者: Tobias Greitemeyer

DOI: 10.1371/JOURNAL.PONE.0093440

关键词:

摘要: BACKGROUND: Despite hundreds of studies, there is continuing debate about the extent to which violent video games increase aggression. Believers argue that playing increases aggression, but this stance disputed by skeptics. The present study addressed believers' and skeptics' responses summaries scientific studies do or not evidence for increased aggression after game play. METHODS/PRINCIPAL FINDINGS: Participants (N = 662) indicated whether they believed Afterwards, evaluated two opposing fictitious on effects They also reported their initial belief had changed reading again RESULTS showed believers showing an effect more favorably than a no effect, whereas opposite was observed Moreover, both skeptics become convinced view. In contrast, actual attitude change, depolarization found. CONCLUSIONS/SIGNIFICANCE: These results suggest biased assimilation new information leads rather less certain views. Hence, even when confronted with mixed inconclusive evidence, perceived gap between sides argument increases. Language: en

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