Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers

作者: Dale H. Addink

DOI:

关键词:

摘要: A method of minimizing the effects time latency in multiplayer electronic games played over a network including plurality computers. Each computer is associated with game object and each includes an internal clock. periodically transmits packet containing dependent attribute information for its object. The receiving uses to render environment based on was sent.