摘要: In this paper, we generalize the random access game model, and show that it provides a general game- theoretic framework for designing contention based medium control. We extend model to network with multiple measure signals, study design of games, analyze different distributed algorithms achieving their equilibria. As examples, series utility functions is proposed games maximum throughput in homogeneous nodes. n traffic classes, an N-signal which achieves under fairness constraint among classes. addition, convergence dynamic such as best response, gradient play Jacobi propagation delay estimation error established. Simulation results protocols can achieve superior performance over standard IEEE 802.11 DCF, comparable existing literature.