Real-Time Volume Rendering of Four Channel Data Sets

作者: J.P. Schulze , A. Rice

DOI: 10.1109/VISUAL.2004.89

关键词:

摘要: We present a novel method to encode four data channels in volumetric set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured polygons. The first three are stored the volume texture’s red, green, blue components. fourth channel is alpha channel. To achieve real-time rendering speed we pixel shader.

参考文章(1)
J. Kniss, S. premoze, M. Ikits, A. Lefohn, C. Hansen, E. Praun, Gaussian transfer functions for multi-field volume visualization ieee visualization. pp. 65- ,(2003) , 10.1109/VISUAL.2003.1250412