作者: Katsushi Ikeuchi , Yoichi Sato , Mark D. Wheeler
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摘要: An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties the object. A number techniques have been developed modeling shapes by observing real objects. In contrast, attempts to are too simple or complicated be used synthesizing realistic images this paper, we propose a new method properties, as well shapes, First, an surface is reconstructed merging multiple range By using sequence color object, parameters reflection estimated in robust manner. The key point proposed that, first, diffuse specular components separated from image sequence, then, each component separately. This approach enables estimation objects whose surfaces show specularity diffusely reflected lights. recovered then with shading effects under arbitrary illumination conditions.