作者: A. Aubel , R. Boulic , D. Thalmann
DOI: 10.1109/76.825720
关键词:
摘要: Rendering and animating in real-time a multitude of articulated characters presents real challenge, few hardware systems are up to the task. Up now, little research has been conducted tackle issue rendering numerous virtual humans. This paper hardware-independent technique that improves display rate animated by acting on sole geometric information. We first review acceleration techniques traditionally use computer graphics highlight their suitability characters. then show how impostors can be used render introduce concrete case studies demonstrate effectiveness our approach. Finally, we visibility issue.