作者: Zhihui Zhang , Paul Shrubsole , Maddy Janse
关键词:
摘要: In this paper we describe the design of an educational game for learning about energy and environment using interactive board called TagTiles. Learning activities, manipulation tangible objects use physical activity were combined as elementary components to develop a playful engaging in which 8 10 year old children could learn independently, whilst also linking these activities their daily behaviors. A contextual environment, RFID tagged cubes, kinetic generator, randomization function, cards used basic building blocks environment. The final was evaluated classroom.