作者: Michael Weinmann , Reinhard Klein , None
关键词:
摘要: The demands for digital 3D content numerous applications such as video games, movies, virtual prototyping, advertisement, reality, augmented reality or even preservation of cultural heritage objects has led to a need efficient and accurate automatic acquisition systems both geometry reflectance. This short course sheds light on the ecosystem with three its most important components that consist in methods reflectance well strategies towards an pipeline fulfill industry respect mass digitization contents. In this context, provides thorough overview standard surfaces different types behavior ranging from diffuse over opaque specular translucent transparent surfaces. These techniques are - by design only well-suited limited range surface materials and, hence, not adequate if no prior information is available. For reason, we also discuss recent advances efficient, fully scope concluding remarks.