作者: Daniel Feies , Adam Christopher Czeisler , Scott Bassett , Jeremiah S. Epling
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摘要: Architecture that creates an independent system which takes as input standard 2D layers and composites renders the in 3D. Hardware accelerated graphics effects can be added to these layers, additionally, animated independently. Layer types provided include CPU, bitmap, GPU, Direct2D. The are organized trees layer manager handles composition, rendering, animations on hardware or software devices. Layers have properties such visibility, 3D coordinates, for example. Animations transitions at property level.