摘要: This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze characteristics of and incorporate them into process, which is fully implemented on GPU. For object contours, we propose multiple contour that imitates trial-and-errors human drawing. interior shading, present simple approach mapping oriented textures onto an surface. To improve quality rendering, generate map reflect properties graphite pencils paper. show several examples demonstrate high performance proposed terms speed quality.