System and method for real-time texture synthesis using patch-based sampling

作者: Lin Liang , Heung-Yeung Shum , Baining Guo , Ying-Qing Xu

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摘要: The present invention involves a new system and method for synthesizing textures from an input sample. A according to the uses unique accelerated patch-based sampling synthesize high-quality in real-time using small texture of works well wide variety ranging regular stochastic. Potential feature mismatches across patch boundaries are avoided by patches non-parametric estimation local conditional Markov Random Field (MRF) density function.

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