作者: Dennis Pullens , Arjan Egges
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摘要: Motion capture greatly improved the quality of animations, but body proportions actor are not always equal to those virtual character. This paper presents a method change leg length character during an animation while preserving motion data and without leaving visual artifacts. results in system capable following given path on 2D plane 3D environment using graph as input, legs change. In order plan with length, formula is introduced that estimates preferred walking speed person solely depending length. based research from field biomechanics. When resulting applied foot skating introduced. removed timewarp called Morphology Independent Representation for constraint solving. The overall smoothened linear interpolation. able make smoothly follow changed.