作者: Talib S. Hussain
DOI: 10.1017/CBO9781107280137.010
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摘要: Abstract Creating an effective learning game involves many tasks – some that are driven by the methods of particular disciplines and others blend approaches multiple disciplines. An iterative development method is introduced blends best practices from all key involved in games as well embodies lessons learned prior efforts to create games. The chapter discusses issues you may encounter your effort, how different contribute throughout project, what consider grows capability over time. Introduction Certainly now realize developing a multifaceted challenge must design develop variety instructional gaming elements, robustly test carefully tune ensure it teaches effectively, appropriately integrate into target environment success. Moreover, with complex software efforts, not know specific requirements for advance and/or those evolve progress.