Methods of hierarchical static scene simplification and polygon budgeting for 3d models

作者: Baining Guo , Xiaodong Mao

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摘要: A method of scene simplification includes concurrently simplifying a plurality objects in represented by hierarchical graph. The are as polygonal meshes and the hierachical graph nodes, each node storing mesh. is three dimensional representations objects. Concurrently determining an initial least level detail polygon reduction ratio (LPPR) for at one mesh, generating levels variables mesh using LPRR, simplified version variables. total number polygons rendered may be set to correspond predetermined budget.

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